Instead, it gives you pre-determined “classes.” Now, these classes aren’t just menu selections. Mortal Shell eschews the traditional RPG progression of stats and builds. Where it succeeds, however, is the action. The story, simply put, isn’t the game’s core strength. Developer Cold Symmetry didn’t change how the narrative is presented in a subgenre that’s known for smatterings of clues and inscriptions that vaguely resemble a plot.īasically, your character, the Foundling, is (probably) stuck in limbo and he wishes to “ascend.” There’s an air of mystery surrounding this land, and you’ll need to survive to uncover its secrets. If you’ve played the Dark Souls titles or any other Souls-like, you’ll know that every NPC is bizarre, strange, or talking in cryptic riddles. Mortal Shell‘s story is something that did make me zone out. Yes, I think I just saw Mortal Shell‘s “joke ending.” Within that first hour, I was already hooked. Then, I was suddenly jolted when the end credits popped up. The character told me about living the bandit’s life, and I was treated to a cutscene showing the desolate Fallgrim region and some brigands (those aggressive campers) being surrounded by fiendish creatures. Within the first hour of playing Mortal Shell, I battled some aggressive campers, spoke with a giant frog, met a strange “sester,” got caught in a bear trap, saw a scary-looking, plague doctor-esque bird monster, and I ended up becoming “best friends forever” with an NPC who plays the lute.
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